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MECCA TO MEDINA
OPENING GAMEPLAYERS’ EYES TO ISLAMIC AND MUSLIM
TRADITIONS
New Card/Dice Game
Bridging the Cultural Divide between the Eastern and
Western Worlds
Sherman Oaks, CA — April 11, 2005 — Muslim Games
today announced the worldwide debut of a new
card/dice game called Mecca to Medina.
A fast-paced game that blends the strategy of card
play with the luck of the dice, Mecca to
Medina appeals to a global audience. The
first company solely devoted to manufacturing games
for Muslims, Muslim Games strives to bridge the
cross-cultural gap that currently exists in the
United States. By promoting understanding between
Eastern and Western cultures, Mecca to Medina
brings diverse people together in a fun
environment. The game is designed for players ages
eight and up, Muslim and non-Muslim alike.
An
August 20, 2004 article at IslamOnline revealed that
in the wake of 9/11,
the percentage of Americans who are
unsympathetic toward Islam has reached 38% of the
population. At the same time, the percentage of
Americans who wish to know more about Muslims and
Arabs is about two thirds of the U.S. population.
Both misunderstanding and curiosity over Muslims
abound. By introducing non-Muslims to such concepts
as The Five Pillars of Islam, Mecca to Medina
sates this curiosity and simultaneously
clears up some of the misconception.
Pitting player against player, the
goal of Mecca to Medina is to complete
a series of Trading Routes faster than one’s
opponents by collecting the required symbolic
resources. Combining geography and world culture
into its game play, Mecca to Medina is
as educational as it is entertaining. Unlike other
board games, action lurks around every corner of
Mecca to Medina, with every roll of the
dice spurring activity, even when it’s not a
player’s turn.
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